AI Insights · Timothy · April 2023
Top 5 io Games on Android in Netherlands (Q1 2023)
Discover the performance trends of the top 5 io games on Android in the Netherlands during Q1 2023, including weekly downloads, revenue, and active users.
In Q1 2023, the top 5 io games on Android in the Netherlands showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at how these games fared.
Paper.io 2 From VOODOO, this game saw a steady weekly revenue, peaking at around $77 in early January before tapering off to $31 by the end of March. Weekly downloads were highest at the start of the quarter, with 6.7K in the first week of January, gradually declining to 2.8K by the end of March. Active users followed a similar trend, starting at 23.2K in early January and decreasing to 17.7K by the quarter's end.
Snake.io - Fun Snake .io Games Published by Kooapps Games, this title experienced relatively stable weekly revenue between $9 and $39. Downloads fluctuated slightly, peaking at 6.7K in early January and maintaining around 4.4K towards the end of March. Active users remained consistent, starting at 43K in early January and ending at 39.2K in late March.
Hole.io Another hit from VOODOO, this game saw its revenue start at $99 in late December, dipping to $45 in mid-March before slightly recovering to $71 by the end of the quarter. Downloads showed a significant drop from 6.9K in early January to 1.6K by late March. Active users also declined, beginning at 35.5K in early January and falling to 18.6K by the end of March.
State.io — Conquer the World From CASUAL AZUR GAMES, this game had a fluctuating revenue, peaking at $78 in late February. Downloads were relatively low, starting at 1.8K in late December and stabilizing around 1.1K by late March. Active users ranged from 8.1K in late December to 6.1K by the end of March, showing modest fluctuations throughout the quarter.
Snow Race: Snow Ball.IO Published by Bravestars Casual, this game did not generate any revenue during the quarter. Downloads were highest at the beginning of the quarter with 3.8K in late December, then dropped to 422 by the end of March. Active users, however, remained fairly stable, starting at 6.5K in late December and slightly increasing to 7.7K by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.